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Category Archives: learning
Computing Eulerian paths is harder than you think
Everyone who has studied any graph theory at all knows the celebrated story of the Seven Bridges of Königsberg, and how Euler gave birth to modern graph theory while solving the problem. Euler’s proof is clever, incisive, not hard to … Continue reading
Monads: Easy or Hard?
Executive summary: they are actually both (or neither). It is easy to learn their definition but hard to grasp the consequences. Or we might say they are easy to know and hard to understand (grok). It is vitally important for … Continue reading
2009 ICFP programming contest reflections
This year, unlike last year, I had the good fortune to be physically located in the same place as several other people interested in competing in the 2009 ICFP Programming Contest. We only ended up with three people—we could have … Continue reading
Posted in haskell, learning, puzzle
Tagged contest, ICFP, mechanics, orbital, programming, satellites
2 Comments
First explorations in computer music
This week, I have taken some first steps in exploring computer music and live coding. Seeing as I am a classical and jazz pianist, amateur composer, and programming nerd, it seems odd that it’s taken me so long to get … Continue reading
Posted in haskell, learning, music
Tagged ALSA, ChucK, computer music, Haskore, hsc, jack, live coding, music, SuperCollider
1 Comment
Abstraction, intuition, and the “monad tutorial fallacy”
While working on an article for the Monad.Reader, I’ve had the opportunity to think about how people learn and gain intuition for abstraction, and the implications for pedagogy. The heart of the matter is that people begin with the concrete, … Continue reading
The Poisson distribution and Stirling numbers
While working on an assignment for my machine learning class, I rediscovered the fact that if X is a random variable from a Poisson distribution with parameter , then where denotes a Stirling number of the second kind. (I actually … Continue reading
Posted in combinatorics, grad school, learning, math
Tagged Bell numbers, moments, Poisson, Stirling numbers
2 Comments
Patch theory, part II: some basics
(Previous posts here, and here.) So, let’s talk about patch theory! I should start by saying that I have obviously drawn a lot of ideas and inspiration from darcs, and especially from the wikibook explanation of darcs patch theory, but … Continue reading
Posted in haskell, learning, projects
Tagged category theory, collaborative editing, groupoid, merge, patch theory
6 Comments
Patch theory thoughts, part I
So, I still don’t know whether I’ll actually end up writing a gobby clone in Haskell. But it’s already been a wild ride thinking about the theory behind it and some of the issues involved, and over the next few … Continue reading
Type theory, here I come…
For Christmas my parents got me a copy of Types and Programming Languages. w00t! I started reading it today on the subway coming home from work. Unfortunately I’m kind of anal about reading prefaces, introductions and so on, so I … Continue reading