Tag Archives: robot

Swarm: preview and call for collaboration

For about a month now I have been working on building a game1, tentatively titled Swarm. It’s nowhere near finished, but it has at least reached a point where I’m not embarrassed to show it off. I would love to … Continue reading

Posted in haskell, projects | Tagged , , , , | 5 Comments

Competitive programming in Haskell: vectors and 2D geometry

In my previous post (apologies it has been so long!) I challenged you to solve Vacuumba, which asks us to figure out where a robot ends up after following a sequence of instructions. Mathematically, this corresponds to adding up a … Continue reading

Posted in competitive programming, haskell | Tagged , , , , | 2 Comments