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Tag Archives: robot
Swarm virtual hackathon
This Wednesday, December 14, we will have the first (annual? monthly? probably somewhere in between…) Swarm swarm, i.e. collaborative virtual hackathon. Details can be found here on the Swarm wiki. Time: 8am-5pm CST / 9am-6pm EST / 2pm-11pm UTC (feel … Continue reading
Swarm alpha release!
The Swarm development team is very proud to announce the very first alpha release of the game. There are still many missing features (for example, saving games is not yet possible) and known bugs, but at this point it’s quite … Continue reading
Swarm: status report
Swarm is a 2D programming and resource gathering game, written in Haskell. I announced it last September and gave an update one week after that, but haven’t written anything since then. However, that doesn’t mean development has stopped! Since last … Continue reading
Swarm: a lot can happen in a week
It’s been about a week since I put out an announcement and call for collaboration on a new game, Swarm. Since then, the response has been fantastic: lots of people have tried it out, a few have even streamed themselves … Continue reading
Swarm: preview and call for collaboration
For about a month now I have been working on building a game1, tentatively titled Swarm. It’s nowhere near finished, but it has at least reached a point where I’m not embarrassed to show it off. I would love to … Continue reading
Competitive programming in Haskell: vectors and 2D geometry
In my previous post (apologies it has been so long!) I challenged you to solve Vacuumba, which asks us to figure out where a robot ends up after following a sequence of instructions. Mathematically, this corresponds to adding up a … Continue reading
Posted in competitive programming, haskell
Tagged geometry, haskell, Kattis, robot, vector
2 Comments